![]() If the effect is interrupted or ends, the targets will fall to the ground. Improves the durability of the cryopolymer, increasing the freeze duration.Ĭryogenic freezing at extreme temperatures deals damage to frozen targets every second.Īllows you to grip all enemies in the area of effect, lifting them up into the air for a short period. Speeds up the cryopolymer discharge to freeze enemies more quickly.Īllows you to spray cryopolymer in a cone-shaped area. The Cryo Jet's spray neutralizes incoming fire damage. Increased glove output allows the Cryo Jet to fire for longer. Receive increased loot when you defeat a frozen enemy. When the glove's reserves are depleted, it produces cryopolymer from your bloodstream instead, enabling you to use the Cryo Jet at the cost of your Health.įrozen targets receive additional damage when the freeze effect ends. Upgrades the Cryo Jet's pressure chamber, increasing its maximum range. Organic enemies are especially vulnerable to low temperatures. Affected enemies are frozen and cannot move. Your glove can hit targets and surfaces with a jet of cryopolymer. Secondary targets hit by Chain Lightning receive full damage. Part of the discharge bounces and deals damage to an additional target.Ĭhain Lightning can hit one additional target. Repeated attacks apply an additional Electrified effect and break low-HP Polymerized enemies into pieces.Īn upgrade to the electromagnetic unit that increases its effective range. Shok deals more damage and pushes back enemies.Įlectrified targets receive increased damage. Robotic targets are especially vulnerable to electricity. ![]() Your glove can produce an electromagnetic discharge that targets enemies and deals electric damage. Your excellent marksmanship skills increase accuracy of your unaimed shooting. To do so, try jumping right before you land.Īllows you to swap weapons 100% more quickly. You are trained to tuck and roll when falling to avoid damage. Using medical supplies allows you to fully regenerate Health in a matter of seconds. Shields you from all damage while dodging. Your excellent physical ability grants you an extra dodge charge. You can use a Neuromed capsule with one hand. Your suit's built-in Med Unit restores more Health. Increases your backpack's capacity through compression rate upgrades.Įvery major worth their salt must be able to run a marathon. This skill has a cooldown.Ĭluster munitions get increased capacity. pak to change this could be made eventually.Īnother method which did work with INI was here previously (using "ah.significance.enable=0"), but while that also helped with some stuttery anims it also reduced framerate of a bunch of them too, which TargetFPS didn't have any issues with, so seems entering the TargetFPS cvar each time is the best option atm.For a limited time, you can survive lethal damage with 1 HP. Sadly adding cvar to INI or editing games settings file didn't make it stick, only way seems to be entering it in dev console each time you launch atm (dev console does save what you entered though, so you can use the arrow keys to select it from history instead of typing it each time) You can change that in the UE4 dev console, the pak from /atomicheart/mods/1 can enable it for you, then open console with ` or ~ and enter "ah.Quality.TargetFPS 0" (without quotes) while at main menu to set it. If anyone else has been having stuttery distant animations (despite having anims set to max), it looks like it's to do with "ah.Quality.TargetFPS" cvar, changing to 0 seems to get rid of all the stutters/low-framerate issues with them for me at least. ![]() The average visitor is not even going to know that the UE4 glossary page exists, or is relevant to this game.Īt the time of writing, there is a comment on a Reddit post with 183 upvotes which **directly expresses confusion at this page** because of the reasons I listed above: The average visitor is not going to assume that the UE4 glossary page contains mouse acceleration fixes. The average visitor is not going to see the "UE4 glossary page." This is the polar opposite of good practice. The only information on the page about mouse acceleration now states "Forced on by default, with no way in-game to disable it." which while "technically" true is not helpful to players in any way when a solution exists. The user removed this information because it is "included on the UE4 glossary page linked below the video table". In the page's history I can see that User:Mrtnptrs has removed edit(s) which provide a fix for the game's mouse acceleration.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |